Thank you. I should have remembered that because of the CApote thing always coming to mind. Appreciate it. I was going to bring up the latest email. It talks about disquals for slow people, but how will that be decided? I've had a few, not many but some, that I sit there waiting for the other to speak and then I will get a message that I disconnected etc.., Other times I get a message the other person has. Also, sometimes the interface will freeze up, again not often. I guess I am just curious how it will be decided.
I assume that one end can send a question/answer and the other end has to wait, but what if their system is the slow one. Also, isn't that why there is a timer, maybe reducing the timer some or warning people not to exploit the timer before revoking would be better. Any input
@kopete just curious because so many factors are involved with the time thing.
And honestly, sometimes I may wait a while for a first question and have plenty of time to read, other times I get a question right away and the answer could be anywhere. A short text isn't so bad, but some are long and take a bit of reading. There are other examples, just trying to open some discussion about it is all.
Thanks for initiating this discussion. If your connection disconnects, or freezes up, this is a genuine case. Since these are not frequent, they may not change your turnaround time a lot. Even if it does, this should affect everybody. My idea is as follows:
I know how much time it took for each turn exactly. I calculate an average turn time across all my workers. Currently this is somewhere around 17-20 secs and this is also how I decide the pay. But if there is somebody whose turn around period is far away from average, say 30 secs, this raises a flag. I understand newbies are slow, so they will have an exception up to certain number of turns.
Here are the current average turn around times for one of the many batches. Since this is average, it sums up all, both slow and fast turns. So it doesn't matter if few turns are really slow.
Average turn time: 18.620750293083237 secs
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I am open to suggestions, of course