Money Loving Spider
Member
- Joined
- Sep 21, 2017
- Messages
- 221
- Reaction score
- 430
- Points
- 313
- Age
- 55
- Gender
- Male
Ending the game quickly is the opposite of what you want to do. Noah sent an email out a while ago saying he wanted coaches to use a diversity of units/orders/strategies and rushing players would get banned from the task.Is there an incentive to winning the RTS game? or just the warm fuzzy feeling that comes from emerging victorious in any game? Because I did one and could see the appeal of (say) conducting a kamikaze mission to get it over with.