I'd like to add, in no particular order, regarding the Cereal Bar Game:
(This turned out longer than I had planned, and also I wanted to mention I am far from perfect at this, but I think there are some things I figured out that can help.)
Leaders:
* Try to stack commands (multiple moves in one command), if at all possible tell the follower what to do and then what to do next so they don't burn a turn with only 3-4 moves instead of 14 or 15.
Try to have the "correct" next command in the queue and pay attention to how fast the follower is accepting commands. If you get a move behind it's really easy to spend the entire game trying to fix it, and if they try to get a new command and there isn't one it ends their turn.
* Try to be as specific as possible, like "3 blue +" instead of "the blue card."
Remember that turns count as moves, try reminding people they can back up and turn instead of turn turn turn move move turn turn.
* You don't have as much time as you think, you have to direct yourself *and* the follower. I try to send them a message first before I move because their move is more useful than mine.
Remind yourself to double-check both color and shape. On some of the overhead maps it's hard to see the difference between some symbols, and some will be blocked by landforms or trees or whatever.
If you're done with your tasks early, you can end your turn and shave 20 seconds off the length of the game, or if you're just "passing" a turn (I can't imagine doing that, though).
Followers:
* You can't see if there are commands in the queue, so keep an eye on your move count and on your last move hit the finish and get button to see if there's a new command. If you hit it at the beginning of the move and there's no new command, it ends your turn.
The leader can see the overhead map and your screen, so if you can "park" facing a group of cards they can see what you see.
* You have very little time to move when you consider that you have to read the command, look at your screen, orient yourself, and then calculate how to move while wasting as few turns as possible.
* Getting around obstacles sometimes takes longer than selecting and deselecting a card or two. I've found sometimes it's better to run over a pair of cards twice than go around a tree to get to the other side.
The leader can't hear back from you, so you have to trust their plan. Don't volunteer extra cards because you think they will help, *but* as I said you can place yourself so they see better (don't run too far away from where they tell you to stop, though).
For both:
* Know left from right. I mean, everyone makes a mistake here or there, but my worst runs often hinge on this one. I am not even joking.
* Not every game is going to go great, some of this depends on luck. I had one where both players were trapped in a grove. I had one where we had only one "1" card at a time and they would be on opposite ends of the map. Try not to quit form frustration, it will hopefully even out.
If your timer is running out, don't quit. Go ahead and submit (confirmed this with
@Cereal Bar yesterday) early and mention it in the optional feedback, it will still link to the game you were playing (I wouldn't do this unless you're really about to run out, though, because why add complexity?).
But most of all, good luck!